Gravid Rage

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Meeting at the Rusty Unicorn

Ajax and Thea first meet at the Rusty Unicorn, where a group of goblins breaks into the tavern and attacks patrons. After they defeat the goblins, with the help of the local blacksmith, the barkeep, Rusty, reemerges from the cellar and offers them free drinks. There’s no inn in the town, but Rusty and the blacksmith agree to each put up one of them for the night. Ajax asks about worthy opponents to fight and kill, and the blacksmith suggests that he head north toward Baylkeep in order to kind something more interesting to fight.

Likewise, Thea asks if any halflings have passed through town. Rusty said he hadn’t seen one for a couple months or so, but sent her up the road to ask the family that had hosted the the last halfling who had passed through.

The family wasn’t excited about being woken, but informed Thea that a halfling had stayed with them, but not by the name of Gwen. They also noted that the halfling who had stayed with them paid quite handsomely for hosting her.

Rusty informs each of our heroes that the journey to Baylkeep will take three to four weeks on foot, provides each with five rations, gives one wineskin full of mead to Thea and two to Ajax. Each, independently, starts their journey north.

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